Monday, June 13, 2011

Monster Monday! Kologoros


Kologoros was an encounter that was loosely based on a World of Warcraft raid boss, called Kologarn. Kologoros, like its WoW counterpart, blocked an escape from The Wanderers of Blessed Chaos in their escape from prison. Kologoros is actually four monsters in one, with a head, body, and two arms, all made of stone, while small motes of electricity floated around him. Each of these parts had various jobs. The head had powerful eyebeams, charged up by the left arm grabbing motes of electricity and shoving them into the eyes to charge the beams. The body could put up a defensive shield on any other part, while the right arm would grab and toss around anyone unlucky to fail their grapple check.

In the end, the Wanderers of Blessed Chaos were able to break through and move on to the next stage of their prison break.

Kologoros (Head)
LN Construct
AC: 19 HP: 231 (42 HD) Speed: 0' Initiative: -3
STR: 28 DEX: 4 CON: -- INT: -- WIS: 1 CHA: 1
Fortitude: +10, Reflex: +7, Will +5
Attacks: Bite +25 melee (4d6+13), Eyebeam
Defenses:Construct traits, darkvision 60 ft., low-light vision;
Eyebeam (Sp): When charged (by the left arm), as a full round action, the head can shoot its eyebeams at two targets. Must make a ranged touch attack on each target. They take 20d6, or DC 24 Reflex for half damage. If the target dies, it is turned to ash. Only a wish spell can bring them back.

Kologoros (Body)
AC: 19 HP: 411 (42 HD) Speed: 0' Initiative: -3
STR: 28 DEX: 4 CON: -- INT: -- WIS: 1 CHA: 1
Fortitude: +10, Reflex: +7, Will +5
Defenses:Construct traits, darkvision 60 ft., low-light vision; Defensive; Heal Self
Defense (Su): As a full round action, the main body can put up a defensive shield on any limb that absorbs 50 points of damage. The shield lasts until it is dispelled, or absorbs maximum damage.
Heal Self (Sp): Once per minute, as a full round action, the stone golem can heal 100 hp to any one of his four limbs.

Kologoros (Right Arm)
AC: 19 HP: 311 (42 HD) Speed: 0' Initiative: -3
STR: 28 DEX: 4 CON: -- INT: -- WIS: 1 CHA: 1
Fortitude: +10, Reflex: +7, Will +5
Attacks: Slam +25 melee (4d6+13)
Defenses:Construct traits, darkvision 60 ft., low-light vision;
Grasp and Throw (Sp): As a full round action, the right arm can make a grapple check (arm has +49 grapple) (with an attack of opportunity) against a target, dealing 4d6+13 crushing damage. With the same action, the golem throws the target back to the ground, dealing 2d6+13. DC 17 Reflex save for half falling damage.

Kologoros (Left Arm)
AC: 19 HP: 311 (42 HD) Speed: 0' Initiative: -3
STR: 28 DEX: 4 CON: -- INT: -- WIS: 1 CHA: 1
Fortitude: +10, Reflex: +7, Will +5
Attacks: Slam +25 melee (4d6+13)
Defenses: Construct traits, darkvision 60 ft., low-light vision; Charge Eyebeam
Charge Eyebeam (Su): As a full round action, the left arm may charge the eyebeam by grasping a mote of electricity, and putting it into the main body's eye.

Thursday, June 9, 2011

First Look At The Walking Dead Season 2



AMC has released a couple of new pictures from the upcoming season of The Walking Dead. After only six episodes last year, I hope they are coming back strong and having more than that this year!



The Last Issue of Uncanny X-Men

Marvel has announced that issue #544 of Uncanny X-Men will be the final issue. This is a bit odd, with the X-Men First Class movie, as well as two new X-Men video games coming out this year. I wonder if this is a response to DC's changing the numbering of their issues, later this year.

Friday, June 3, 2011

Comicpalooza 2011 - A Short Review

Finally, a large comic convention comes to Houston! In 2004, while working for Wizards of the Coast, I was able to attend both the San Diego Comic Con and GenCon. These are huge events, with tens of thousands, and in some cases, hundreds of thousands of nerds in one place doing nerdy things. While Comicpalooza didn't have those numbers, it did have the scope of the big conventions. Everything was there, the dealers, the panels, the autographs, the game rooms, the costumes, and the nerds!

I spent Friday working for my friend Bobby, at his booth in the dealers room. There were easily 50 dealers, on top of another 75 artists and fan groups. Bobby was selling action figures mostly, along with a great selection of Marvel and indy comics. Next door was a great artist, Kristen from Frilled and Feathered Hand Forged Jewelry. She had some great steampunk themed jewelry there, along with some really groovy statues. I highly suggest you check her website out.

On Saturday, I met up with my friend, and fellow nerd Jason at the con. During the day we saw wrestling, dancers, gamers, a dancing Master Chief, a Superman who had real muscles (!), Steve Jackson of Steve Jackson Games, Marina Sirtis from Star Trek: The Next Generation, Quiddich players, and a whole host of steampunkers.

Near the end of Saturday, I saw a panel done by my friend Michael Varhola, who has an upcoming book Texas Confidential: Sex, Scandal, Murder and Mayhem in the Lone Star State. Mike is also a paranormal investigator, and had a great discussion about ghost sites, including the one that the movie The Exorcist was based on. After, we played a rousing game of Munchkin Zombies, where I ate all the brains.

Comicpalooza was amazing. I had such a great time, both with the con, and hanging out with my friends. I really hope this becomes a big thing in Houston in the coming years. We deserve a big con too!